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DethTower v3d for DII  



I got rid of some areas, added some secrets and reduced the number of visplanes by getting rid of lots of extra stairs. Includes much fewer new textures than previous versions.

Features:

-The main staircase can now be lowered for crossing from below or to interfere with your opponent as he makes his break for the Mega-Sphere.

-The BFG 9000 has been added to this version but it is hidden very well and must be acquired with caution.

-A secret "Map Room" exists where you will find a holographic projection of the inside of the Tower depicting all teleport sources and destinations with colored markers.



Title :DethTower
Filename :dethtwer.wad
Author :D.Rhodd
Email Address :thetower@thepivot.net
Description :Fast paced, furious Dethmatch action in the
streamlined halls and of The Tower.

Game : DOOM II
Episode and Level # : E1M1
Single Player : Only fun if you go for NIGHTMARE or fast monsters.
Cooperative 2-4 Player : No! (Please look for "The Tower")
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
New Sounds : Yes
New Graphics : Yes (no sprites or flats)
New Music : Yes
Demos Replaced : None


Base :New level from scratch
Editor(s) used :DCK, NWT, RMB

8/95
Use the difficulty setting to determine the amount of monsters in the
match. If you are going to put in monsters you might as well have them
respawn so there is a constant nuisance. There a quite a few Revenants
outside the Tower on skill 4 so be careful! Play 2 or 3 unless your
bold!

The key to this level is the teleporters, learn where they take you!
Several doors have been removed for deathmatch
purposes.

2/96
The textures all look nice now and the items have been tweaked.
There are two buttons which lower the stairs in the center of the
level. One of them is in the lockable room with a view at the top
of the main stairs.

Additional Credits to: r.brasseaux, d.erickson, j.slivinski, k.perkins



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